Tap to jump. You and your rival run the same course; furthest distance takes the pot.
Tap / hold to jump
Play a friend.
Same course. Your rival is a pink ghost. Furthest distance wins.
Pick a game
Party rooms · 2–6 players
ON THE TABLE · EACH—
Same course. Head to head.
You are yellow. Your rival is a pink ghost and cannot collide with you. Tap to jump; hold to jump again on landing.
Both players ready up, then a shared three-second countdown starts a 24-second course. Speed increases from 260 to 468 units/s over the first 20 seconds. The course stays fixed for the match.
Furthest distance wins; equal distance is a draw. Both finishing is a draw. If you crash first, you can watch your rival finish.
There is no pause. Six seconds without contact forfeits the match, including switching away from Safari for too long. Leaving forfeits immediately. A server restart ends rooms; create a new invite.
Free play involves no money. Pots use demo credits only: both players stake the same $5, $25 or $100 when they tap Ready, the winner gets the pot minus a 2% house cut, and a draw refunds both stakes. In a bid war you take turns raising the stake in whole coins; accepting starts the match at that stake, and walking away (or 30 seconds without a decision) ends it with nobody charged. Leaving or losing contact forfeits your stake; if a match never starts, nobody is charged.